AI Insights · Timothy · April 2024
Top 5 Low Poly Games Performance on Unified Platform in Belgium Q1 2024
Discover the performance trends of the top 5 low poly games in Belgium during Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 low poly games on the unified platform in Belgium displayed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Roblox from Roblox Corporation experienced significant fluctuations in weekly revenue, starting at approximately $106K in the first week of January and dropping to around $58K by the end of March. Weekly downloads showed a peak of 16K in early January and mid-February, while weekly active users saw a slight decline from 787K to 734K throughout the quarter.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd observed a gradual decrease in weekly revenue, starting at $5.4K in early January and ending at $2.4K by the last week of March. Weekly downloads fluctuated, with a high of 1.9K in early January and a low of 816 in late January. Active users also saw a decline from 5.5K to 2.9K over the quarter.
Frozen City by Century Games Pte. Ltd. had a varied performance with weekly revenue peaking at $2.1K in late January before dropping to $975 by the end of March. Downloads were relatively low, peaking at 738 in early January and gradually increasing to 437 by late March. Active users remained stable, fluctuating slightly around the 4.4K to 5.4K range.
Old School RuneScape from Jagex showed consistent weekly revenue, ranging between $900 and $1.6K throughout the quarter. Downloads were relatively low, with a peak of 567 in late January. Active users increased from 1.3K in early January to 1.5K by the end of March.
Eatventure by Lessmore UG (haftungsbeschränkt) saw its weekly revenue peak at $1.4K in late February before declining to $784 by the end of March. Downloads were highest in early January at 3.3K and remained above 2K in the last week of March. Active users saw a peak of 20.3K in mid-February, ending the quarter at 16.6K.
For more insights and detailed data on app performance, visit Sensor Tower.